What drives the fins on the BattleBots
The NSC - your unknown companion - Zeitreisen eV
Association magazine of the "Time travel e.V. "
Association for role play, live role play and tangible history
…and much more! Also: appointments, events and contacts
Armed forces in front of the Ober-Olmer youth center
We would like to introduce our association to you in more detail.
We organize RPG-Cons, various events, excursions
to medieval markets, visits to historical sites, and
of course also regular game rounds.
We also offer Vampire Live once a month and
regularly take part in a wide variety of LARPs. And
For all these actions we are of course still looking for members who
want to support us in our goals or just want to support ourselves
look forward to our offer.
We look forward to you!
Medieval dance course in the youth center
~ 2 ~
LARP visit to Gullminne 12
... at the clothing workshop ...
It is finished!
No, of course we are not talking about an emaciated, dry one
Man in a white robe and a flowing beard, gazing down
Heaven judges, and breathes its life out on a crossed wooden beam!
But from the new edition of the wake-up call that lies ahead of you, the
Association magazine of the Time travel e.V. Like the guy on the cross, the
Everyone involved worked a lot of blood and sweat, luckily not quite
cost so many tears. And now it is in your hands, the fruit
…Oh whatever. You don't care at all, do you? Rather, want to
you know what to expect on the next few pages, am I right?
Well, first of all we have two little Con reports, one of them
HamsterCon in Mörfelden, and a somewhat more exotic one (because it is further away)
– from the LindenCon in Leipzig, namely.
This is followed by a fairly detailed and entertainingly written article
our unloved "friends" in the RPG – the NSCs. that this much more
can be, as only marginal information carriers that deal with the
correct codeword can be put into action, and how to get out of a
one-dimensional decal a three-dimensional NSC can make,
you can read it there.
Next up are two posts on role-playing games. First will be a short one
Opinion on the new D&D 4.0 presented. And after that you can
longer and very current report on the upcoming Warhammer FRP 3.0
read, in which both the information available so far is summarized,
as well as being viewed critically.
Another treat is the following report on the historical how
socially very interesting person Hildegard von Bingen – you
Life, her teachings and works, as well as a suggestion for a historical
Excursion on Hildegard's trail. This report also marks the beginning of a
Series of articles about historically interesting events, people and
Locations around Mainz and Rheinhessen that will be included in the upcoming wake-up calls
Publications should be continued.
Then we briefly change the medium, because the next thing we will present to you
a short review of the unjustifiably completely unknown in this country
British TV series Being Human (albeit a new one).
And the board games shouldn't be neglected this time either. A
rather entertaining presentation brings the two also quite unknown
Board games Galaxy Trucker and Space Alert on the table.
And last but not least, we serve you fresh from our brains
Employees two short stories that are well worth reading – The divine art of
War and tourist trap.
Soo, but now enough talked about, and straight into the fun!
Your wake-up call editors
~ 3 ~
On the weekend from August 7th to 9th
it was that time again, the seventh
HamsterCon called (with your this year's
Motto "The 7 dwarf hamsters"), and we
answered (by numerous
Appear). After the very beautiful
Last year's conventions were the
Expectations are of course very high this time,
and so on Fridays from 2 p.m., and
Spread over the entire weekend
about 60 people to get back to 3
Days in a row their hobbies (role play
and / or board and card games)
indulge. The location was once again the
Community hall in Mörfelden-Walldorf for
Available with a large hall with
several game tables, two rooms in the
first floor and second floor, and even
a stage separated by curtains
(ideal for atmospheric horror role-playing games)
could wait. Only one
Shortcoming: The parking situation on
Building is rather bad, and so must
a short walk
take when parking 2 blocks away.
If you role-play all day
you will of course at some point
hungry, and she was also hungry
otherwise very good organization thought. The
Breakfast was in the entry price of 5, -
Euro (for every 3 days) included, and
lunch and dinner were always served
available for purchase. The offer
included pasta with 3 different
Sauces, and grilled on Saturday nights
and salads. Who with the homemade
and freshly bought to order
Food that sells at fair prices
was not happy, had in
the immediate vicinity of the con site
additionally various possibilities of
In addition to the role play, the
Visually well-designed flyers especially with
A Con report from Michael Stops
~ 4 ~
the "flagship" of HamsterCon
advertised – that already last year
successful "Brawl" tournament. Participation
at that was free, and to
there was a win for the three
First place prizes in total value
from about 50 euros. With a little
Delay (because after further comrades-in-arms
was searched), but with highly motivated
Participants were then the tournament
started, and with Niels Peter achieved
even one Time travel-Club member in
a hectic and nerve-wracking one
Final the tournament victory.
But now to the really essential one
RPG convention – the role play.
There were playgroups around the clock
various systems. From Shadowrun
via Arcane Codex and DSA to
Cthulhu and also lesser known ones
Systems was something for all interests
at the same time, partly directly
Publishing support. Also the members of the organization
offered many a round. Quite a few
had some exciting adventures to which
he will remember fondly.
And if one or the other
Role-play the tiredness
overwhelmed, you could feel in at night
the rooms on the upper floors, or
directly on the stage by means of brought along
Some sleeping bags and sleeping mats
Treat yourself to soothing hours of rest.
After this absolutely worthwhile and
We look forward to a fun weekend
next year and hope to be there too
meet a lot of nice role-players again
learn and meet old friends again
For questions or suggestions, criticism and
The organization can be reached at:
It was Tuesday evening again, and me
drove to the role-play meeting on Tuesdays as always
at 7:00 p.m. in Nieder-Olm.
I've been there for about half a year
a very good troop to play with, and
we already have a lot of new ones
Play systems alluded to. Just like that too
of course some classics like “Seventh
See "," Space Gothic "or D&D. The latter
I manage myself.
So I arrived in Nieder-Olm and laid down
took off my rucksack and was asked
if I wouldn't like to go to the Linden-Con
ride along. I said, sure, gladly! And
then I found out that this was in Leipzig
would take place. How should I be there
come there? My concern became
but directly absent-minded, because M. wanted
drive and take me with you. For € 25 there
and back, that sounded like a good one
Deal. I agreed. Informed later
I then go into a little more detail on the
Homepage of the Con:
The 7. Leibziger Lindencon should be from
June 26th to 28th in the Kulturwerk
- instead of KAOS (art, action, objects
and game) take place – a building
which besides various options
for artistic activities
(quasi workshops) also the child and
The city's youth cultural center houses.
It is organized by
Members of the association “Spielraum
LE “, who made it their business
has the hobby of role-playing in and around
To make Leipzig better known.
It started a few weeks later.
After a fun ride, a awaited us
huge building and many, very many
People. The terrain itself was great
nicely furnished with two ponds.
7th Leipzig LindenCon (2009)
A report by Lukas Schätzel
~ 3 ~
"Man, is there a big con!", Thought
I. Good thing I went with you.
First of all, I had to learn how to do that
works with the game rounds. For that has
the organization of the con so-called time blocks
divided into which the rounds then
occur. There are some friends with that
maybe directly parallel to each other,
star or end never collide with them
Rounding another block of time.
In between the time blocks there is something like that
fixed breaks in which players and
Game master some food and rest
can – which in my opinion is a
very good idea.
In order to take part in this round,
you have to look in different lists
enter. There was only one problem -
the entry in these lists was made by the
Mass of players incredibly difficult.
There was pushed, kicked, bitten,
trampled on the feet just to be considered
first came on the lists. Pogo dancing is
nothing against it! Except for the first stress
The atmosphere when I entered it was great
relaxed, as it has been on everyone else
Conventions that I have attended.
In the first block of time I have D&D
played, then even D&D in the night block
directed. In the morning block I have
Star Wars played to then im
In the afternoon block again to D&D myself
conduct. The not to be underestimated
Advantage as a game master: You had to sign up for
of course no longer in one's own lap
Enter lists! On my first
Try to enroll myself in one
someone stood up for 1 minute
my foot until he noticed that the
Ground under him was alive ..
In the following blocks (evening and
Night block) I then have D&D again
directed – especially since I asked
whether I wanted to continue to be the game master.
And in the night block, the D&D
Game master from the previous day even with me
teamed up and we got in the
A huge orc festival from the night
Nothing invented. It was cool during the
Game to improvise with him.
And it was really fun
along with the 9 players this one
Scenario to be recorded. I also have
met my current girlfriend.
So of course I was doubly happy
was to have gone with you - I would have it
otherwise maybe not met.
In between there were many interesting ones
Acts: torch dance, storyteller etc.
In total there were actually so many
Things that I don't care anymore
remember exactly the details.
The food was cheap, but since I was
The game master had taken the con package,
I was well looked after from the start.
~ 4 ~
There was a cup for that
unlimited coffee and tea, and 2x
Breakfast. All in all, I am on
only once during the whole weekend
Have to buy food, and otherwise
I was taken care of by my players
who didn't want me to take a break
and pause the game.
Overall it was a great one
Weekend! My cost for this
Con total to something
over 30 euros, of which 25 euros return
Return journey and € 5 Con package with coffee
and tea flat rate. My conclusion is therefore (as
Con beginners) that big cons arguably
are great. It's a lot of fun, and
if you are a game master yourself and enjoy it
then this is a good option
to find players.
If the time goes well, I'll come
definitely back next year! And
I hope I could show your interest too
wake up for this con.
How one NSCs designed to be interesting and sophisticated – a suggestion for game masters
by Constantin Künzl
Welcome, dear readers, to one
another expedition into the desert lands
beyond the game director's screen. The being
to which we pay our attention today
want to dedicate is that NSC, also NPC
or called the game master figure – a
fascinating creature, its real
Unfortunately, potential is all too often misunderstood.
But what is actually, a NSC? Where
does it occur? What is he eating? Is he day
or nocturnal? Does he live in packs, right?
does he hunt alone? Well that NSC do all that
and much more! Because he exists in
all shapes and colors, it mixes
among the people and is ideally from his
closest living relative, the
Player character, indistinguishable.
But unfortunately that is all too seldom the case.
Because too often are NSC only decals,
bad copies of characters, sidekicks
or experience point donor. How
it came about that such a noble being
could fall deep? Is the NSC not that
Marrow and blood of the game world? Helps the
NSC not only through his actions
Game world to life and credibility?
That's the way it is. But still he introduces
Shadow existence, enslaved under the
His wicked cousin's boot heel – of
Player character. Let's have a look
on the daily life and death of the
NSC. Our field researchers have signed up
Dedication of their lives in deep vaults and
go to distant planets to see the NSC
in its natural environment too
SL: Well, the aisle is getting narrower and
leads down more steeply than before.
The ceiling height is about
two meters ... and strange
Signs and tangled
Relief patterns cover the
Player 1: Oh, damn it. Uh, let it go
see. Do I see the signs?
~ 5 ~
SL: Give the character sheet ... yes.
It is about Yourhe opinion
after around dark elf runes.
But you can't read it
that's enough Your Worth not.
Player 2: Oh shh ... I bet that
Thing is full of traps.
Player 3: Yeah, it looks like it. Can I
holes in the wall somewhere
detect? Loose panels on
Soil and stuff?
SL: Take a look at perception
... okay. You think between
small holes in the reliefs
to see the wall, but you
are you not sure ...
Player 1: That's enough! I am not going there
purely. I'm not stupid, they are
Player 3: Yes, but we have to go through this
otherwise we can right away
Player 2: Wait a minute. What if
someone traps for us
triggers ... I still have it
my mercenary there.
SL: Oh, I had it all now
to forget. Have you during
the trip at all rations for
wiped him off?
Player 2: Uh ... yeah yeah. I tell him that he
proceed and scout.
Or stop! I tell him he is
should run forward as fast as he can
– so maybe he solves all the traps
Do you notice something? What you see here
is the use of a so-called mine clearance character,
a nameless one NSC,
which is sent forward so that the PCs can
come to their place of work. The poor NSC
is just a caricature of his heroic
fellown. He does all the work that
dirty, vicious, or deadly.
When there is excess luggage to carry
gives – the NSC wear it. If there is a
Minefield to clear – the NSC
makes it. The example you got up here
was able to read is just one of many
Scenarios that take place daily at gaming tables
play around the globe. What are
the reasons for this condition? Is the
NSC worth about less just because he's no
Has character sheet? Let's take a look
SL: Dragor steps out of the gate of the
Fortress and says: ‘Has mine
So father new chain dogs
found the one for him
Getting your fingers dirty. Listen
to, King Grador is not that
noble ruler for whom you him
hold ... ‘
Player 1: Yeah, blah blah. I rush forward and
hit with my ax.
That was quick, wasn't it? communication
With NSCUnfortunately, it is often down to the bare minimum
limited. Information, fight and
Death, healing and other services
– Unfortunately, that's often all that a NSC
contributes to the success of one
To contribute game evenings. How come
A player character is often a simple one
Farm boy or a runaway
Princess, but it is in these roots
the potential for epic heroism. The
NSC is everything else – a mugger,
a wise magician, an Amazon. And
but he often doesn't make it out of his couple
to break out lean scenes and more
to be really played.
Its mostly short existence is limited
on an opponent or plot tool too
his, but as a person he remains with the players
Of course, this is not the case in all game worlds
the case. Narrative systems, such as
the "World of Darkness" series, see
~ 6 ~
exactly the other way around: here they are
Player characters initially marginal characters,
while the NSCs princes, primogenes and
represent so on. "Call of Cthulhu"
lives on atmospheric, frugal
used NSCsee in many systems
you can even meet gods, so that all
the complaints about the misunderstood NSCs
sound a little hollow. But is that
Is that the case in daily gaming life?
Are the NSCs there mysterious and powerful?
Are they convincing or at least
remotely human (elfish,
dwarfish, hobbitic ...) recognizable? Unfortunately
the players lose the desire to join a
NSC to devote in depth if they want to
hundredth farmer Wutz in a row
encounter, or all chance encounters
called Alrik on the highway – also the
Something can be changed about that. But who
can do that? The answer is: you,
dear game master, because ideally
you create yours NSC even in Yourhe
Hand lies its better and worse. How
very should be his NSC at all
working out? And what makes a good one
credible NSC out? Are clichés
damnable or adorable?
You have to have the answers to all of these questions
Find yourself. But a few
You can already be given suggestions,
in order to Youre creation also lives, and
not just sluggishly shuffles along on the
Search for brain and life.
Let's start with the last question: what
is with the clichés? They are chasing us
whenever we are at the gaming table
place and unpack the cubes. Every elf
wears green and has a bow. Everyone
Dwarf has an ax and smells like beer.
Every prince is blonde, at least the good guys.
Clichés are useful, they create one
certain security. An old one
Vettel on the wayside becomes a hero
of course crowing of valuable prophecies,
if he has mercy on her, and
give her a few coins and a drink
Wine donated. Every tavern has of course
a fat host with a mustache and
young, pretty bar maids. These are
the images that each of us knows. And you
have their place, because they convey one
Embassy. The old woman as the porter
magical wisdom is a topos as old as
humanity itself. The quiet one
paternal figure of the host and the
carefree youth of the bar maids
bring exactly the mood that
one as a role player with a tavern –
the safe haven of the heroes and
Adventurer - connects. So clichés are
old friends. But you don't want them all
Day at the door. If in
every town the tavern would look the same,
then at some point you would
Simply skip tavern scenes.
If the killer is always the gardener
then you can do the detective work
save and equal to the bloody flower grower
run down the door. Then the
NSC to the flat decal that little
does more than say his little saying
to then be flattened by the SC or
just to be ignored – and we
would not be a step further. What must
to do the NSC from the clutches
to free a cliché? You could him
give a story. But if you can
for every briefly emerging marginal character
think about a background
then you would soon be very much
disappointed because the PCs will be safe
don't ask everyone if their parents
were murdered by orcs or the undead,
or which old princely families
mingled in his family.
One would be frustrated again because of the
Player doesn't realize which jewel you get
thought up. But you can have a cliché
also break by being targeted
evokes a certain mood,
those with the tried and true picture
breaks. Another example from the field:
SL: You enter the tavern and
welcomes the warmth and the
Smell of tobacco and food.
The Landlord ...
Player 1: Yeah, okay. I sit down and
order a round of beer and what
~ 7 ~
there is always something to eat. How much
does it cost?
SL: Wait ... The Host is a
stocky guy, barely two
Meters tall and with a couple
gray streaks in the beard. His
bare arms are fat as young
Trees and with a zigzag
pattern of old scars covered.
Above the counter hangs a massive
term broadsword on the wall –
jagged but well oiled. your
noticed that the giant you and
your guns suspicious and
with apparent discomfort
And suddenly everything looks very different.
Instead of the good citizen behind the counter,
the diligent beer and roast
serves up, there is an ex-soldier who is in
surely the one or the other in his life
stirred up another group of adventurers.
Simple mood elements like scars
and an old broadsword reach in
in this case, you don't have to
work out in which army and in
what wars the man has fought.
Such details can be filled in, if
the PCs get closer to the character
should deal. Depending on
which players and which characters in
of the group can be made up of such
Edge phenomena, allies, enemies
or become a client if you have the
Has the courage to make it interesting.
Of course you don't have to be convulsive
try to reinvent the wheel everywhere
- not under every hat also has a pocket
Rabbits. But sometimes pull
unusual NSCs the players
safe ground underfoot and
pique their interest. One is surprised
himself often by how much
a newly created NSCs to my heart
grow, and with how much zeal you get them
plays. Natural works, especially for newbies
behind the screen, the sheer bulk of the
NSCIt's a deterrent at first, but you
not every encounter has to be one
stretch for hours of scene. Thinks
once after how many people look at you
be noticed one day. The operation in
Café, or the bus driver? All of these people
one hardly notices. But on everyone
Day there are one or two encounters
that stay in your memory. And it is
one of the most rewarding tasks of the
Game Master, this experience for the players
to readjust. So we want out of clichés
break out and NSCs create over that
one thinks. What brings us to
Think? Opposites, for example.
Opposites make you interesting. A woman,
who dresses like a man and so too
talks, gets our attention because
she does not behave as we do from her
expect. A gigantic warrior who lives in
reads a book of poetry, draws as well
our looks, and brings
the players themselves to their own
Spin version of the story. With
one can play with these opposites.
Let's just take a priest.
Usually priests are in fantasy
Role play humble, wise and calm.
But let's break open this picture.
How would a boastful priest be
Act? How would a disgusting priest
speak? How would a terrifying one
Act priest? If he is so quiet otherwise
Cowl bearer suddenly flared up because of a
SC curses blasphemously, or if one
Consecrated constantly one in healing
oozing boils, then become scratches
even incidental scenes become unforgettable
Experiences. And thereby
have this NSCs neither a name
We have now taken the first steps
to be believable NSCs to create. We
clichés don't always have to tolerate, but
to break with them we can look forward to
also not afford the duration. Let's play
rather with them. Are character stories
another element that one NSC
Gives depth. The ordinary NSC out
the encounter table has none
Character story. That would also be too much
good when suddenly every grocer
started talking about his family. And
~ 8 ~
surely no player character wants from
Descendants of the orcs, muggers
and dark dwarfs who are persecuted
want to avenge the death of their parents.
Of course it's a nice idea, and one
good hanger for an adventure or
even a whole campaign. But one
it shouldn't become a habit
leave it, otherwise you lose the overview
over all the enemies in the world
roam around and on their opportunity
waiting. Let's take another look at
SL: The goblins are all dead or
fled. Do not lie to you
less than eleven bodies in the grass.
Breathing hard, you put yours
Player 2: Well then, I'll find mine
Booty together. Payday!
SL: Okay. You ransack them
bloody body and finds a
couple of knives, the armament
and clothes of the goblins,
rancid meat as provisions and
a few small bone figures,
the one horned god or something
represent something. A similar
Sign can be found on the
Shields of the Goblins.
And again a simple trick is used to
the goblins by numbers on the encounter table
to interesting creatures
close. Instead of an individual
The goblins have a history
get a collective background. Whether you
to a clan, a cult or to one
belong to powerful black magicians is on
this point does not matter at first. But
level simple encounters like this one
sometimes the ground for later adventures.
Then the players remember that
Battle and the symbols of the goblins –
and suddenly these are simple NSCs
seamlessly inserted into the story
instead of only in the experience point balance
to show up. That is only
an example of how to stand out from his
NSCs can be inspired. It came in
my game rounds more than once,
that from small scenes like this own
Stories and adventures emerged.
And not infrequently it was my players
who put the stone in with their reflections
Important NSCTo create s is so to speak
the supreme discipline of the game leader existence.
The nameless mercenaries from the first
Example deserves a name and a
Story like his fellown. he
doesn't have to be a prince in disguise who
a rat tail to enemies and
Allies. It is often enough
yes, if you look in simple dimensions
thinks. Background stories
can often be broken down into simple sentences.
Let's put it this way:
- Alberon, the mercenary, is one
deserted soldier, his
Slain his superiors while drunk.
- Bertram, the mercenary, is eightfold
Father, married three times and one
- Childerich, the mercenary, is the son
of the high priest of Ethelmar – and
Three sentences, three stories. And each
sometimes the mercenary is someone else. Alberon is
silent and probably remorseful.
He doesn't touch a drop any more, and
thinks twice about his sword
pulls. Bertram is a bully
silver tongue. He lies with the PCs
Stories of his conquests in the
Ears, and is regularly of
Vengeful ex-wives fleeced.
Childerich is pragmatic, maybe yes
nihilistic. He rejects divine commandments
categorically and implicates religious PCs
in disputes. But all three
Stories have one thing in common: The
NSC does not fit neatly into the group
a. It creates through its background
and its essence conflict and tension.
That nameless something, that well-behaved
The SC carries backpacks and regularly
~ 9 ~
is forgotten does not achieve this effect.
The Deserter on the run, the hapless one
Don Juan or the existentialist
Battlefield philosophy is earlier or
later with one of his fellow travelers
Conversation advised. And if the
Player sometimes about theirs NSC to annoy –
all the better! That proves he
Made an impression. But you have to
now read Nietzsche or Sartre to
To be able to embody Childerich?
Not at all. Nobody asks for one
perfect derivation of the motifs of the
Character. If the players are on the
next game night still on hers
NSC remember when they are happy
or annoyed that he is part of the party,
then this is a good start. Just
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