# There is a sixth street in Chicago

Ten thousand

A dice game

Ten thousand is a dice game for at least two players - but any number of players can play.

All you need is a piece of paper and a pen, six dice and preferably a dice cup. And someone who can add reasonably well in his head.

One player begins and rolls all six dice. Normally, however, only the ones (100 points) and fives (50 points) count. However, there are also special rules here:

A triple (e.g. 4 - 4 - 4) counts 100 times the number. 4 - 4 - 4 is 400 points, 3 - 3 - 3 is 300 points. Attention: A triple of ones counts 1,000 points!

A four-of-a-kind counts twice as much as a three-of-a-kind. 4 - 4 - 4 - 4 are therefore 800 points.

A five-pound and six-pound double each again. Six ones would be 8,000 points at once!

If you roll three doubles at once, you are immediately credited with 500 points.

And then there are the streets: a small street consists of five consecutive dice numbers and is worth 1,500 points, the large street consists of all six numbers and has a value of 3,000 points.

Overview of the point system:

1 = 100 points

5 = 50 points

3 x 1 = 1,000 points

3 x 2 = 200 points

3 x 3 = 300 points

3 x 4 = 400 points

3 x 5 = 500 points

3 x 6 = 600 points

4 x 1 = 2,000 points (three of a kind doubled)

4 x 2 = 400 points (doubles of three)

...

5 x 1 = 4,000 points (four of a kind doubled)

5 x 2 = 800 points (four of a kind doubled)

...

6 x 1 = 8,000 points (fives doubled)

6 x 2 = 1,600 points (five pairs doubled)

...

3 x pairs of two (e.g. 2 - 2 - 4 - 4 - 5 - 5) = 500 points

Small road (1 - 2 - 3 - 4 - 5 or 2 - 3 - 4 - 5 - 6) = 1,500 points

Big Street (1 - 2 - 3 - 4 - 5 - 6) = 3,000 points

1 = 100 points

5 = 50 points

3 x 1 = 1,000 points

3 x 2 = 200 points

3 x 3 = 300 points

3 x 4 = 400 points

3 x 5 = 500 points

3 x 6 = 600 points

4 x 1 = 2,000 points (three of a kind doubled)

4 x 2 = 400 points (doubles of three)

...

5 x 1 = 4,000 points (four of a kind doubled)

5 x 2 = 800 points (four of a kind doubled)

...

6 x 1 = 8,000 points (fives doubled)

6 x 2 = 1,600 points (five pairs doubled)

...

3 x pairs of two (e.g. 2 - 2 - 4 - 4 - 5 - 5) = 500 points

Small road (1 - 2 - 3 - 4 - 5 or 2 - 3 - 4 - 5 - 6) = 1,500 points

Big Street (1 - 2 - 3 - 4 - 5 - 6) = 3,000 points

It is also possible to combine several values. The throw 3 - 3 - 3 - 3 - 1 - 5 brings z. B. 750 points: 600 for the four of three, 100 points for the ones and 50 points for the five. 1 - 2 - 3 - 4 - 5 - 1 earns 1,600 points: 1,500 for the small street and 100 points for the ones.

In addition, you can always turn two fives that have fallen in the same throw to a one, but then you cannot use this for a double of ones or a straight.

The dice to be scored are set aside. If there are enough points, the player ends his turn and the points are credited to him. It's the next player's turn.

But what are enough points? You always have to achieve more points than the previous player in his throw, otherwise the whole move is worthless and you get a minus. If the predecessor has already received a minus or if you are the starting player, you have to reach at least 350 points to avoid the minus. However, you can continue to play at risk even though you have already reached the limit.

Paschs are only continued if they are not interrupted.

Examples:

1st litter: A threesome out of fours, 2nd litter: another four -> counts as a foursome out of fours

1st throw: a three-of-a-kind of fours, 2nd throw: a one, 3rd throw: another four -> does not count!

1st throw: two ones, 2nd throw: again two ones, counts only as 400, not as 2,000!

If you have received a minus three times in a row without having scored points in between, 1,000 points will be deducted. The score can sometimes go below zero.

If you don't have enough points yet, you throw all dice that are not to be scored back into the cup and roll again. Now at least one of these dice must increase your own number of points, otherwise your turn is over. Previous points are lost and there is another minus.

If all six dice contribute to the scoring (i.e. always in the case of a large street and three doubles, otherwise only if the points are made one by one), the points are retained for the time being, but must be confirmed. I. E. all dice are put back into the cup, and at least 350 points must be thrown from these dice.

The whole thing can be repeated as often as you like until the player has achieved enough points. Then it is the next player's turn.

Special rule:

If a cube is "burning" (ie if it is inclined because it is leaning against another cube or other object) or if a "turret" has been built (ie one cube is on top of another) or a cube is rolling off the table, like this the throw is repeated in full. If you have to repeat the throw a second time in a row, there is a 1,000 point deduction, but the move continues as normal.

Whoever reaches 10,000 points first has won.

You can play the game alone, i. H. play against yourself. The goal is then to get 10,000 points in as few rounds as possible. But you have to outbid your previous litter in each litter - otherwise a minus will be entered again!

I actually managed to get exactly 15,000 points in just three throws! And there is a witness :-)

Do it yourself! This really only happens once in a lifetime ...

How come?

I don't remember the first two throws, but the third - which suddenly resulted in 9,500 points - went as follows:

First just a fiver, the rest back in the cup - and bang, a little street to it. There are 1,550 that must be confirmed (in addition, the 3,100 from the previous litter were not yet reached). And then there was a big road right after it. Another 3,000. Now it was really only a matter of confirming this value with 350. But it didn't work, because the next thing was a handful of twos - five, to be precise - plus a five. Another 850 points, confirm again. Next came three pairs of two. 500 points, but had to be confirmed again. I was getting nervous. I had long since exceeded 10,000 points, but without the confirmation with 350 points everything would expire. One throw, lots of different numbers - yes, another big road. Despair! So many points and still no way to stop. Last litter: four threes and nothing else. Enough! I never leave something like that because something has to come, but this time I preferred to stop - and that with exactly 9,500 points in a single throw, and thus an astonishing 15,000 in three throws.

To this day I can't really believe it, but I have it in writing and therefore I know that it wasn't just a dream :-)

This game is a well-known party game with countless variations of rules - everyone plays it a bit differently. Therefore, before starting the game, you should agree on which rules will be played, in particular which throw brings how many points.

The game is also known under the names Farkel (after the inventor Albert Farkle), Greed, Bupkis, Macke, Manolo, Keepers, Tutto, Dirschli, Zilch and Zonk.

Please email me comments, requests and questions!

Visitors since August 21, 2006 - Last change: January 26, 2021

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